By Mark Anderson
Technical edging low on the “Brown Scoop Wall.” Photo Mike Anderson.
Once I finished up the Switchblade projects, the next objective on my list was a massive fin of granite called “Sidewalk in the Sky.” This formation is about 100 meters wide, and rises a good 70 meters from the ground. It peters at the summit to a narrow strip of dizzying granite, hence the crag’s name. The wall is slightly concave, such that the lower pitches are steep slabs, the middle bands of stone tend to be vertical, and the upper reaches are slightly overhanging. While there are a number of multi-pitch lines on the cliff, the wall is split at the waist by a massive ledge system that makes accessing the upper “pitches” much more convenient.
The impressive west face of Sidewalk in the Sky.
I first visited The Sidewalk with Tod Anderson in May to try a project he had started on the far left end of the wall. We finished equipping the line and sent it a few days later. Third Twin is basically a super-steep slab of tiny edges and divots to an 18”-deep roof. The slab is composed of impeccable cream granite, hands-down the best I’ve seen in Colorado. The business is oozing up this slab—great training for El Cap free-climbing. There’s a hard slap pulling the roof, followed by a few bolts of sustained patina edging before the difficulty eases.
Tod nearing the slab crux of Third Twin.
With Third Twin in the bag, I turned my attention to a stunning panel of stone in the center of the Sidewalk, which I informally & un-creatively dubbed the “Brown Scoop Wall.” This impressive swath of stone is covered in dark-molasses patina, and steepens ever-so-slightly with height, yielding a swelling wave of rock that curls over at the lip on the right-hand side.
The “Brown Scoop Wall”
I prepped a trio of lines on this feature and set to work unlocking the moves. All three lines are excellent and compelling in their own way. The left-most line, Groposphere, has the best rock and most consistently difficult climbing, offering three distinct crux sections split by no-hands stances. The difficulties begin with balance-y, technical climbing up an unusual swath of water-polished granite. The next and hardest section involves a burly, dynamic roof pull, followed by sustained, sequential edging up a subtle pillar. The final panel hosts a pumpy dash through gently overhanging patina.
Groposphere, groping through the crux.
The central line is the most consistently difficult of the three. It begins easily, but is more sustained in the upper third, with two hard extended boulder problems split by an active rest. The climbing through the penultimate panel is technical and insecure, with big reaches to sharp edges and tenuous footholds. The final band hosts a powerful, precise, and dynamic crux, followed by many sustained moves of pumpy climbing on bomber patina. Both these lines are in the 13+/14- range.
The final crux of Groposphere.
Unquestionably the best of the three is the right-most line, an awesome directissima that climbs right up the steepest part of the wall to the lip of the cresting wave. The climbing becomes steadily more difficult with each inch of progress, culminating in an improbable, soaring throw to the lip of the scoop.
Thin edging on the right-most of the trio. Photo Mike Anderson.
I figured the latter would be the hardest, but I vastly underestimated just how hard it would be. The “approach” came together quickly, but the final move was not only improbable, but incredibly difficult and finicky. It’s a move that demands 100% belief at the outset, followed by impeccable execution of all four limbs, hips and core. If you move flawlessly, the conditions are good, and your skin is thick, you have a chance, but only if you give maximum effort and attention to latching the target hold.
Attempting the burly throw that caps off the wall. Photo Mike Anderson.
It took several weeks of frustrating failures to perfect my timing. By the end of the process, the move was essentially trivial from a hang, but my confidence was severely eroded by repetitive failure. Then on my 7th day of redpoint attempts it finally happened—negative progress. For the first time in several days I failed to reach the dyno on redpoint. Up to that point I had plowed through each monotonous rest day by agonizing over every speck of beta, every finger placement and hip shift, in hopes of optimizing my chances for the next climbing day, when I would get two or three opportunities to stick the move and slay this beast. But on the 7th day I got zero chances. That was devastating.
Photo Mike Anderson.
The next climbing day was not particularly cool, but there was a persistent breeze and the rock felt (I hate this word, but…) tacky. The approach was easy, but that wasn’t surprising. I arrived at the dyno feeling good, nearly completely fresh, something I had experienced several times. But this time I made a point to hesitate. I stared down the hold, took a couple breathes, and thought about what I needed to do with each hand and foot. I coiled and slapped.
Latching the throw. Photo Mike Anderson.
I latched the hold and wiggled my fingers into the sweet spot. I matched the jug just over the lip, shook out for a few seconds and chalked up before cranking out the mantel onto the slab. Walk Tall Or Not At All combines outstanding rock, position and movement. I reckon it’s at least hard-14b, or possibly light-14c. Considering together the quality of the finished product and effort required, I can’t think of another first ascent I’m more proud of.
Rocking over the lip. Photo Mike Anderson.